Immersive and interactive experiences

Spaces where people step into the story, move through it and take part in it.

I design and build rooms, journeys and launches where screens, light, sound and space tell one story. When it makes sense, the audience changes it with their presence, movement or choices.

I make sure it works for the people inside and for the brand: understood without instructions, worth sharing, and able to run for weeks or months.

Examples

5 examples

Utopía Coyoacán at night: a plaza with the coyote fountain, red arches with bougainvillea, lit candles and clouds over the Angel of Independence.

Gobierno de la Ciudad de México2026

Utopía Coyoacán: A Street to Remember

A permanent four-screen room in Coyoacán where visitors relive and add to their neighborhood's memories.

Immersive & exhibitionsGames & interactive

Campaign visualization: a girl climbs the stem of a giant flower between paper ribbons.

Nike México (Nike Kids)2026

Nike Is A Girl × Liverpool: Momento Mágico

Pitch won: the launch platform for Nike Is A Girl in Mexico — an immersive garden, a Liverpool corner and an AI try-on that connects to checkout.

Pitch / ConceptCreative directionImmersive & exhibitions

What’s included

  • Concept and journey

    What visitors feel on the way in, inside and on the way out.

  • Screen and projection content

    Worlds and animation made for each wall, screen or surface.

  • Interaction

    What the audience does and how the experience answers.

  • Integration and install

    Coordination with production, on-site testing and opening.

  • Documentation

    Material so the experience lives on social and in the agency’s case study.

When it makes sense

  • A product launch that has to feel like an event.
  • An exhibition or permanent space that needs room-scale content.
  • A brand that wants its audience to live the concept first-hand.
  • A public or cultural space where people take part and leave something of their own.

How I work

  1. 01

    Concept

    Story, journey and what visitors should remember.

  2. 02

    Previsualization

    Mock-ups and simulations of the space before production.

  3. 03

    Production

    Content, interaction and testing in stages.

  4. 04

    Install and run

    Installation, on-site tuning and support at opening.

Got a project like this coming up?

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