Lighthouse Immersive2022

Immersive King Tut: Magic Journey to the Light

One ancient world, rendered from four synchronized views across four 12-meter walls.

Client
Lighthouse Immersive
Studio
Cocolab
Year
2022
Role
3D artist: execution (not direction) of a full section of the narrative
Status
Exhibited · North American tour
Disciplines
Immersive & exhibitions

The challenge

Build a room of the Tutankhamun story projected on four walls of approx. 12 m each, where all four views had to match and run as a single scene.

The idea

A single 3D world composed into four simultaneous, synchronized framings, with its own architecture, light and atmosphere, including a time-lapse from day to night.

My part

Full worldbuilding of my section's setting in four synchronized views: design and construction of the set and its architecture, partial modeling, shading and materials, lighting design and animation (including the day-to-night time-lapse), animation of architectural elements, and fire, smoke, dust and particle VFX. Direction was by Cocolab.

One world, four views

  1. 01

    One 3D world

    Architecture, materials and light built once.

  2. 02

    Four cameras

    Locked to the room's real geometry.

  3. 03

    Four 12 m walls

    Synchronized projection that reads as one continuous space.

synchronized walls
4
per wall
~12 m
cities across the US and Canada
6+

Outcome

Toured Lighthouse Immersive venues across the US and Canada in 2022, often alongside Immersive Van Gogh.

Immersive projection of an Egyptian temple with sphinxes and torches on two levels, with pyramids in the background.

The challenge

Build a room of the Tutankhamun story projected on four walls of approx. 12 m each, where all four views had to match and run as a single scene.

The idea

A single 3D world composed into four simultaneous, synchronized framings, with its own architecture, light and atmosphere, including a time-lapse from day to night.

My part

Full worldbuilding of my section's setting in four synchronized views: design and construction of the set and its architecture, partial modeling, shading and materials, lighting design and animation (including the day-to-night time-lapse), animation of architectural elements, and fire, smoke, dust and particle VFX. Direction was by Cocolab.

One world, four views

  1. 01

    One 3D world

    Architecture, materials and light built once.

  2. 02

    Four cameras

    Locked to the room's real geometry.

  3. 03

    Four 12 m walls

    Synchronized projection that reads as one continuous space.

synchronized walls
4
per wall
~12 m
cities across the US and Canada
6+

Outcome

Toured Lighthouse Immersive venues across the US and Canada in 2022, often alongside Immersive Van Gogh.

Behind the scenes

Credits

Direction
César Moheno-Pla (Cocolab)
Art direction
Renata Galindo
Original music
Edi Kistler
Production
Cocolab
Client
Lighthouse Immersive

Tags

  • Immersive
  • Exhibition
  • Projection
  • Worldbuilding
  • Lighting
  • VFX