Gobierno de la Ciudad de México2026

Utopía Coyoacán: A Street to Remember

Four screens put you in the middle of a Mexico City street, where you can change the time of day and leave your own memory of the neighborhood.

Client
Gobierno de la Ciudad de México
Studio
WeMake
Year
2026
Role
Lead 3D artist of the interactive section: coordinated subcontracted artists and built and led the final world
Status
Open to the public, permanent · Coyoacán, Mexico City
Disciplines
Immersive & exhibitions · Games & interactive

The challenge

Create a room about the neighborhood life that has been lost (greeting shop owners by name, neighbors chatting, kids playing in the street) with four rear-projection screens and a section where visitors take part one by one.

The idea

The four screens act as the four directions of one street, as if you stood in its middle. After the cinematic, each visitor uses a touch screen to enter their name, take a photo returned in the 3D art direction, switch the time of day and send live-stream-style emoji reactions.

They finish by writing a neighborhood anecdote, which triggers a transition of volumetric clouds into a night scene where lit paper lanterns carry the visitors' stories.

How it works

  1. 01

    Four directions

    Each screen is a cardinal direction of the same street, lit according to its real orientation in the room.

  2. 02

    Visitor's turn

    Name, photo, time of day and reactions on the touch screen.

  3. 03

    Anecdote

    The visitor's text triggers the cloud transition built in Houdini.

  4. 04

    Lantern night

    The stories rise on lit paper lanterns.

My part

I directed all 3D and coordinated assets: modular buildings, rigged and animated characters (running kids, a corn vendor), props and landmarks such as the Monumento a la Revolución, Fuente de los Coyotes, Torres de Satélite and Ángel de la Independencia. Procedural vegetation and building distribution; lighting and composition; three realtime lighting states (day, sunset, night) with seamless transitions; the emoji particle system; the volumetric cloud transition in Houdini; and the final night scene with lanterns.

The cinematic section was made by others, and the touch-screen input in TouchDesigner by WeMake; I did the output.

rear-projection screens
4
realtime lighting states
3

Outcome

Open daily to the public as part of a permanent community center.

Utopía Coyoacán at night: a plaza with the coyote fountain, red arches with bougainvillea, lit candles and clouds over the Angel of Independence.

The challenge

Create a room about the neighborhood life that has been lost (greeting shop owners by name, neighbors chatting, kids playing in the street) with four rear-projection screens and a section where visitors take part one by one.

The idea

The four screens act as the four directions of one street, as if you stood in its middle. After the cinematic, each visitor uses a touch screen to enter their name, take a photo returned in the 3D art direction, switch the time of day and send live-stream-style emoji reactions.

They finish by writing a neighborhood anecdote, which triggers a transition of volumetric clouds into a night scene where lit paper lanterns carry the visitors' stories.

How it works

  1. 01

    Four directions

    Each screen is a cardinal direction of the same street, lit according to its real orientation in the room.

  2. 02

    Visitor's turn

    Name, photo, time of day and reactions on the touch screen.

  3. 03

    Anecdote

    The visitor's text triggers the cloud transition built in Houdini.

  4. 04

    Lantern night

    The stories rise on lit paper lanterns.

My part

I directed all 3D and coordinated assets: modular buildings, rigged and animated characters (running kids, a corn vendor), props and landmarks such as the Monumento a la Revolución, Fuente de los Coyotes, Torres de Satélite and Ángel de la Independencia. Procedural vegetation and building distribution; lighting and composition; three realtime lighting states (day, sunset, night) with seamless transitions; the emoji particle system; the volumetric cloud transition in Houdini; and the final night scene with lanterns.

The cinematic section was made by others, and the touch-screen input in TouchDesigner by WeMake; I did the output.

rear-projection screens
4
realtime lighting states
3

Outcome

Open daily to the public as part of a permanent community center.

Behind the scenes

Stack

Unreal Engine · Houdini · TouchDesigner (input, WeMake)

Credits

Client
Gobierno de la Ciudad de México (programa Utopías)
Production
WeMake

Tags

  • Immersive
  • Interactive
  • Public Space
  • Realtime
  • Unreal Engine
  • Houdini
  • Culture