Activations and games

Games and experiences for events and festivals that people want to play, replay and share.

I make brand games for booths, festivals and activations, from the idea to the finished game running on site. They are played with the body, physical controllers, a phone or VR, depending on the space.

A good brand game draws a line, is understood in seconds and leaves something measurable: sign-ups, data, content or time with the brand. The brand lives inside the mechanic, beyond the logo on screen.

Examples

3 examples

What’s included

  • Concept and mechanic

    What you play, how you win and where the brand comes in.

  • Art and characters

    The game’s visual design, aligned with the campaign.

  • Full development

    The game built, tested and ready to run at the event.

  • Controllers and hardware

    Motion detection, buttons, turntables, platforms or VR.

  • Data and prizes

    Player sign-up, leaderboards and winner mechanics.

When it makes sense

  • You have a booth or activation at a festival and need something that draws a line.
  • The brand wants sign-ups or audience data in exchange for an experience worth having.
  • You want a competition people will film and post.
  • You need an experience that runs for weeks on a touring booth.

How I work

  1. 01

    Mechanic

    A game idea understood in seconds.

  2. 02

    Prototype

    An early playable version to test fun and timing.

  3. 03

    Production

    Art, code and hardware.

  4. 04

    Event

    On-site testing, operation and a participation report.

Got a project like this coming up?

Get in touch