Art direction

A project’s visual language: how it looks, how it feels and why.

I define the look of projects for brands and artists: palette, light, materials, composition, characters and references. I turn it into clear guides so the team produces with one standard, and I review every piece until it’s right.

I adapt to each client’s identity. What stays constant is care for detail and a reason behind every visual decision, tied to the brand and what it needs to say.

Examples

3 examples

What’s included

  • References

    Moodboards and initial direction.

  • Look development

    Key frames and style tests before production.

  • Visual guide

    Palette, type, light, materials and rules.

  • Supervision

    Reviewing pieces and giving the team feedback through delivery.

When it makes sense

  • You have the concept and need to define how it will look.
  • A project with several artists or vendors needs one visual standard.
  • An activation or game has to look as good as the brand.

How I work

  1. 01

    References

    What the audience should feel.

  2. 02

    Exploration

    Several directions, one chosen.

  3. 03

    Guide

    Clear rules for production.

  4. 04

    Supervision

    Review through delivery.

Got a project like this coming up?

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