2022–2023Personal project
The Mind: Procedural Tools for Building Worlds
A forest, a desert with floating islands, an archipelago and a field of blue grass, populated by objects that feel alive.
The challenge
Develop a set of procedural 3D tools for creating worlds, objects and materials, highly art-directable and portable across software.
The idea
A set of procedural animated-geometry generators in Houdini and a set of procedural materials in Blender, shown in a short film with sound design across four abstract worlds with realistic environments, populated by procedural objects that feel alive.
My part
I built the worlds in Unreal Engine, the procedural assets in Houdini and all the camera and asset animation. Lorenza Heredia made the materials; we did the lighting together.

The challenge
Develop a set of procedural 3D tools for creating worlds, objects and materials, highly art-directable and portable across software.
The idea
A set of procedural animated-geometry generators in Houdini and a set of procedural materials in Blender, shown in a short film with sound design across four abstract worlds with realistic environments, populated by procedural objects that feel alive.
My part
I built the worlds in Unreal Engine, the procedural assets in Houdini and all the camera and asset animation. Lorenza Heredia made the materials; we did the lighting together.
Behind the scenes
Stack
Houdini · Blender · Unreal Engine
Credits
- Collaborator
- Lorenza Heredia