2022–2023Personal project

The Mind: Procedural Tools for Building Worlds

A forest, a desert with floating islands, an archipelago and a field of blue grass, populated by objects that feel alive.

Year
2022–2023
Role
Unreal Engine artist · Procedural assets in Houdini · Animation
Status
Exhibited · The Immersive Experience, El Palacio de Hierro Polanco
Disciplines
Research · Immersive & exhibitions

The challenge

Develop a set of procedural 3D tools for creating worlds, objects and materials, highly art-directable and portable across software.

The idea

A set of procedural animated-geometry generators in Houdini and a set of procedural materials in Blender, shown in a short film with sound design across four abstract worlds with realistic environments, populated by procedural objects that feel alive.

My part

I built the worlds in Unreal Engine, the procedural assets in Houdini and all the camera and asset animation. Lorenza Heredia made the materials; we did the lighting together.

An organic, scaly form twists over a field of purple grass, next to other procedural objects.

The challenge

Develop a set of procedural 3D tools for creating worlds, objects and materials, highly art-directable and portable across software.

The idea

A set of procedural animated-geometry generators in Houdini and a set of procedural materials in Blender, shown in a short film with sound design across four abstract worlds with realistic environments, populated by procedural objects that feel alive.

My part

I built the worlds in Unreal Engine, the procedural assets in Houdini and all the camera and asset animation. Lorenza Heredia made the materials; we did the lighting together.

Behind the scenes

Stack

Houdini · Blender · Unreal Engine

Credits

Collaborator
Lorenza Heredia

Tags

  • Procedural
  • Houdini
  • Blender
  • Unreal Engine
  • Short Film
  • Thesis