Camilo VII2025
Camilo VII: A Full-Scale Space Ring
A kilometer-scale utopia in the sky, with houses, rivers and roads generated procedurally, for the show's central visual.
The challenge
A highly immersive show with a hero visual on a giant 10-meter-tall screen, the centerpiece of the show design.
The idea
For one song, a giant Halo-like space ring inspired by Elysium (a utopia in the sky above a dystopian Earth): the ring at real scale, several kilometers across, with houses, buildings, water, forests, terrain, rivers, roads, street lighting and an outer shell, all generated procedurally.
My part
As Lead 3D artist I made most of the ring and led subcontracted artists on some assets: procedural worldbuilding and rendering in Houdini, lighting, camera animation, music sync through cues and compositing in DaVinci Resolve.
I also co-directed and was Lead 3D on two other visuals (animation, lighting, look dev, art and motion graphics direction, with the studio's directors) and guided world lighting on other songs.
- tall main screen
- 10 m

The challenge
A highly immersive show with a hero visual on a giant 10-meter-tall screen, the centerpiece of the show design.
The idea
For one song, a giant Halo-like space ring inspired by Elysium (a utopia in the sky above a dystopian Earth): the ring at real scale, several kilometers across, with houses, buildings, water, forests, terrain, rivers, roads, street lighting and an outer shell, all generated procedurally.
My part
As Lead 3D artist I made most of the ring and led subcontracted artists on some assets: procedural worldbuilding and rendering in Houdini, lighting, camera animation, music sync through cues and compositing in DaVinci Resolve.
I also co-directed and was Lead 3D on two other visuals (animation, lighting, look dev, art and motion graphics direction, with the studio's directors) and guided world lighting on other songs.
- tall main screen
- 10 m
Behind the scenes
Stack
Houdini · DaVinci Resolve
Credits
- Artist
- Camilo VII
- Production
- WeMake